Muhammad Teymurlu
Email: muhammad@teymurlu.com
Education
Bahcesehir University
October 2025 - July 2027 (Expected)
Digital Game Design, Master's
Istanbul, Türkiye
Saxion University of Applied Sciences
August 2023 - February 2024
Creative Media and Game Technologies, Erasmus Exchange
Enschede, Netherlands
Bahcesehir University
October 2021 - July 2025
Digital Game Design, Bachelor's
Istanbul, Türkiye
University of Twente
September 2020 - February 2021
Technical Computer Science, Bachelor's
Enschede, Netherlands
Dunya IB School
September 2018 - July 2020
International Baccalaureate Diploma Programme
Baku, Azerbaijan
High Level Subjects: English B HL, Mathematics HL, Azerbaijani Literature HL
Skills Summary
- Programming Languages: C#, Unreal Blueprint, JAVA, Python, C++
- Game Engines: Unity 3D/2D, Unreal Engine 4/5, Processing Engine, PyGame
- Technical Skills: Game Programming, Object Oriented Programming, Git, Quality Assurance Testing, Game Design, Game Market Research
- Art Tools: Blender, Adobe Photoshop, Krita, GIMP, Davinci Resolve, Adobe Premiere
- Soft Skills: Leadership, Event Management, Writing, Public Speaking, Time Management
- Languages: English (C2), Turkish (C2), Azerbaijani (Native), Russian (A2)
Experience
DigiCult Game Research Project by EU & Erasmus+
Sep 2024 - Present
Full Stack Game Development Team Lead & Mentor, QA Tester (Part-time)
Istanbul, Türkiye
- Game Development Leadership & Mentoring: Lead and mentor a team of architecture students developing games for the DigiCult research project, co-funded by the EU and Erasmus+. Guide the team through game design, programming, and project planning, helping students apply game development principles in practice.
- Prototype Testing & Feedback: Test the team's game prototypes, identify bugs, and document issues with gameplay and functionality. Give the team practical recommendations to guide fixes and further development.
Cube Cube Sports, Bilişim ve Teknoloji Limited (also Compact Core Games)
Feb 2024 - Aug 2024
Game Programmer (Part-time)
Istanbul, Türkiye
- Gameplay Programming & Systems Development: Designed and developed gameplay systems and mechanics in Unity and C# for Medieval Crafter: Blacksmith (released under Compact Core Games) and Barista Simulator. Contributed across system design and implementation, translating gameplay concepts into functional in-game features and refining their behavior through testing and iteration.
- Custom Unity Tools & Development Workflows: Worked with custom Unity tools as part of the development workflow to implement, configure, and iterate on game systems and content.
- User Interface Development: Developed UI layouts in Unity and C#, using player feedback to refine how players navigate and interact with the games.
- Gameplay Testing & Debugging: Tested gameplay mechanics, documented bugs, and explained their likely technical causes to the development team. Worked with other developers to implement fixes and refine gameplay behavior and balance.
- Player Research & Design: Researched player preferences and worked with developers, artists, and sound engineers to turn feedback into design improvements for Medieval Crafter: Blacksmith and Barista Simulator.
Atlas Space
Oct 2022 - Feb 2023
3D Artist (Full-time Internship)
Istanbul, Türkiye
- 3D Environment Work: Contributed to 3D environment modelling and scene development using Blender and Unity.
- Unity WebGL Tool Development: Built a browser compatibility tool using Unity and C# that automatically selects and launches the appropriate Unity WebGL build for the user's browser.
- QA Testing & Technical Feedback: Tested the project for bugs and usability issues, reporting findings to the development and design teams. Provided technical explanations of likely causes to help the team investigate and resolve issues.
Ubisoft
Jan 2022 - Nov 2022
Community Volunteer for Growtopia (Volunteership)
Remote