Muhammad Teymurlu
Email: muhammad@teymurlu.com
Education
Bahcesehir University
October 2025 - July 2027 (Expected)
Digital Game Design, Master's
Istanbul, Türkiye
Saxion University of Applied Sciences
August 2023 - February 2024
Creative Media and Game Technologies, Erasmus Exchange
Enschede, Netherlands
Bahcesehir University
October 2021 - July 2025
Digital Game Design, Bachelor's
Istanbul, Türkiye
University of Twente
September 2020 - February 2021
Technical Computer Science, Bachelor's
Enschede, Netherlands
Dunya IB School
September 2018 - July 2020
International Baccalaureate Diploma Programme
Baku, Azerbaijan
High Level Subjects: English B HL, Mathematics HL, Azerbaijani Literature HL
Skills Summary
- Programming Languages: C#, Unreal Blueprint, JAVA, Python, C++
- Game Engines: Unity 3D/2D, Unreal Engine 4/5, Processing Engine, PyGame
- Technical Skills: Game Programming, Object Oriented Programming, Git, Quality Assurance Testing, Game Design, Game Market Research
- Art Tools: Blender, Adobe Photoshop, Krita, GIMP, Davinci Resolve, Adobe Premiere
- Soft Skills: Leadership, Event Management, Writing, Public Speaking, Time Management
- Languages: English (C2), Turkish (C2), Azerbaijani (Native), Russian (A2)
Experience
DigiCult Game Research Project by EU & Erasmus+
Sep 2024 - Present
Full Stack Game Development Team Lead & Mentor, QA Tester (Part-time)
Istanbul, Türkiye
- Game Developer, Design Team Lead & Mentor: Leading and serving as a mentor for a team of architecture university students in the DigiCult project, co-funded by EU and Erasmus+, leading and assisting them in both technical and theoretical aspects of game development. Provide guidance and assistance on game design principles, programming techniques, and project management.
- Quality Assurance Testing: Acting as a QA Tester, testing the team's game prototypes to identify bugs and ensure proper functionality. Document findings and recommend improvements, contributing to the overall quality and success of the project.
Cube Cube Sports, Bilişim ve Teknoloji Limited
Feb 2024 - Jul 2024
Game Programmer (Part-time)
Istanbul, Türkiye
- Game Mechanic Programming: Coded a number of important game mechanics for the Medieval Crafter: Blacksmith & Barista Simulator games using Unity and C#.
- User Interface Engineering: Developed intuitive UI/UX layouts to enhance player immersion and interaction based on player feedback using Unity and C#.
- Quality Assurance Testing: Contributed to the developments of Medieval Crafter: Blacksmith and Barista Simulator games by testing gameplay mechanics and identifying bugs, providing the detailed technical explanations from a development standpoint on why these issues may have occurred to the team. Collaborated with the other members of the development team to enhance user experience, ensuring smooth functionality and balance. Additionally, I utilized my analytical skills to document findings and implement improvements, enhancing the overall quality and performance of the game.
- User Experience Design: Conducted user research to identify player preferences and integrated feedback into design iterations by collaborating with a cross-functional team including developers, artists and sound engineers to ensure cohesive game design in Medieval Crafter: Blacksmith & Barista Simulator games.
Atlas Space
Oct 2022 - Jan 2023
3D Artist (Part-time, Internship)
Istanbul, Türkiye
- 3D Environment Modelling: Worked on a number of 3D scenes in Blender and Unity.
- Automatic WebGL Build Version Changer: Developed a tool that checks the user's browser compatibility and then runs a specific Unity WebGL build accordingly using Unity and C#.
- QA Testing: Conducted quality assurance testing for the project, identifying and reporting bugs and user experience issues to the development and the design teams. Additionally, I provided detailed technical explanations from a development standpoint on why these issues may have occurred.